Xbox One X Enhancements for Firewatch, Bulletstorm, and Rime Cancelled: Report

Xbox One X Enhancements for Firewatch, Bulletstorm, and Rime Cancelled: Report

It seems that promised Xbox One X improvements to games such as Firewatch, Rime, and Bulletstorm happen to be cancelled. All three games were slated to have Xbox One X upgrades but have been removed in the official Xbox One X enhancements list on the official Xbox site. This is odd considering that a few of these, for example Firewatch was to get Xbox One X enhancements right after the Nintendo Shift release of the match. However the attribute is no longer being advertised. Xbox One X improvements include sharper resolution, better frame rate, and occasionally, even the inclusion of HDR. These generally lead to a better looking game.

The removal of those games from the Xbox One X enhancements record was seen by eagle-eyed users of favorite gambling forum ResetEra.

“I understand that there are monetary and logistical issues in updating these games to the X, but if they are going to market these features for so long they should at least create a statement detailing the cancellation,” asserts one post. “This just feels like trying to sweep it under the rug.”

Xbox One X enhancements are not restricted to new games. Even last generation Xbox 360 titles receive improvements for the Xbox One X, usually seeing a resolution bulge to 4K. Xbox Platform Lead Bill Stillwell clarified the effort which goes into backward compatibility along with including Xbox One X improvements on top of that.

“We are having to continuously tune the emulator to make it more exact, but each time you make it even more precise, you make it stronger. The enhancements are a lot of work since we really have to go back and tune the operation profile so there’s no change in the gameplay experience. And we don’t do half measures,” said Stillwell in dialog with Edge magazine (through Wccftech).

In addition, he let slip how Microsoft Engineer Eric Heutchy first invented how Xbox 360 games could get a huge resolution leap when on the Xbox One X.

“We had only got our first set of devkits in; they had been only boards sitting on a mat. Eric started tinkering and said,’Okay, I have a great deal more power in Xbox One X. What could I do to some 360 game?’ He took what we had done for the Xbox Originals matches and applied it to Halo 3 . We were like,’Holy cow — that looks like a brand new game’,” he explained.


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